Denak Kalamari
Intaki Liberation Front Intaki Prosperity Initiative
893
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Posted - 2014.01.23 06:06:00 -
[1] - Quote
The main flaws in your argument here are boiled down to two things, I'll try breaking them down.
1. KDR is not everything.
Sure, it might be useful if you killed a lot of people in ambush but, you're limiting yourself to just one game mode only. Good luck winning a domination or a skirmish by just killing a lot of people. A scout could run uplinks, the assaults nanohives/reptools/nanite injectors, but the problem here is that what if the scout wants to use remote explosives? You've just denied yourself uplinks, or force the assaults to compensate their fits in order to fit uplinks, which they might not have the skills for.
This is going to be a hell of a lot more difficult to organize as well. You'll have to call specific players for specific things you need, which might get very complicated, especially on larger maps. You might say that it won't be a problem in ambush matches but, if you all you ever play is ambush, you're a sad person and your argument is automatically invalid. Especially in larger skirmish maps, having a logi come over to you and give you everything you need at once is a lot more easier than organizing three players to meet on a specific point and risk losing their objectives because they weren't being defended because they had to help a buddy.
2. You don't need to fill all your slots.
You seem to have the impression here that for maximum effectiveness you need to fill all your slots and use SP on Electronics and Engineering to fit them in favor of improving your modules and equipment through other skills. If you have a dedicated logi in your squad, you could remove the CPU heavy uplinks for better damage mods, armor plates, shield extenders or whatever you want to fit, because you know that your logi is going to have them. You could swap the armor repper in your suit for a codebreaker because you know your logi is going to carry repair tools and keep you alive.
To summarize, having one person carry all the needed equipment in favor of reduced damage output helps the entire squad, because now they can fit better modules and weapons to increase their combat effectiveness, they know the logi will have their back if they ever need repairs, ammunition, uplinks or anything. Because these combat oriented players are kept alive and stocked with ammunition by the logi, these combat players in return cover the logi to keep him alive, which helps all of you rack more warpoints and help you win the game.
In your given example, your squad is dependent on the squad being strong as a whole, and when one link breaks the entire chain collapses. Your assault using nanohives suddenly dies because he had to sacrifice on his HP and damage output in favor of restocking ammunition. Because your assault with repair tools wasn't stocked with ammunition anymore, he ran out of ammo and died.
Then the scout had to sacrifice on his speed mods and codebreakers because he needed to use uplinks, diminishing his role as a speedy infiltrator which then caused his death because he couldn't hack the null cannon in time. You're forced to spawn on just a few uplinks which are soon destroyed, cutting you off from the battlefield. Whoever is left from the squad die because they couldn't be repaired or stocked with ammunition, nor revived. You can't spawn near the battlefield anymore because the uplinks are gone, causing you to lose the objective, and possibly the whole game.
As I said before, with a single logi carrying all the needed equipment, you have to do less coordination and you can cover each other's backs more easily, making the entire squad stronger. I sure as hell won't be letting go of my logi buddy in my corp.
Grahisha of ILF // Writer of Thoughts of a Clone Soldier // Latest entry published Jan. 14th
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